![]() Tsunku really liked the idea of the Flick action regardless of the long time to adapt. The Flick action took them about "two to three months" to research and "six months" to eventually adapt the control into Rhythm Heaven. The Flick action took the staff a "little getting used to" as they had to make it feel "fair" to the player until they realised that if flicking was combined with the music it would give the players a "good sense of timing". The ability to touch the edge of the Touch Screen was considered, but was determined to be too difficult. Osawa didn't like the idea of using buttons, so he considered a control mechanic that involved the Touch Screen. Rhythm Heaven's development "wasn't easy" for the staff. The game primarily uses the touch screen. ![]() ![]() Left-handers have an option to change the position of the visual gameplay to allow easier playing. The game is meant to be played by holding the Nintendo DS sideways.
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